Research, pitch and prototype a mobile application. The application should serve a need or solve a problem and should provide or aid a service. Your application may either be a native app (needs to be downloaded or installed on a smart phone, usually through some form of an app store) or can be a cross-platform browser based mobile application.
Gyms can be expensive, crowded, limited and time consuming. How might we reimagine an existing application and provide an experience that revolves
around minimal equipment, investment and time?