Research, pitch and prototype a mobile application. The application should serve a need or solve a problem and should provide or aid a service. Your application may either be a native app (needs to be downloaded or installed on a smart phone, usually through some form of an app store) or can be a cross-platform browser based mobile application.
You will only be executing the beginning of planning and design phases, so any true development is outside the scope of this class.
Module 1: Project Planning (2 Weeks)
Module 2: Wireframing for Interactive Projects (1 Week)
Module 3: Interactive Prototyping (3 Weeks)
|Design, Functionality & Features||C1||C 2||C 3|
|Value Proposition||Yes 👏||Yes||Yes|
|Clear Call-To-Action Message||No||Yes||Yes|
|Clear User Type Logins||No||No||Yes|
|Diversity Inclusion (Photos)||No||Yes||No|
|Data Analysis on workouts||No 👎||Yes||Yes 👏|
|Transparency in cost||Yes||No 👎||No 👎|
|Community Engagement||No||Yes 👏||Yes|
|Cross Platform Compatible||Yes||Yes||Yes|